#include "GameObject.h"

GameObject::GameObject(QPointF position) {
    this->speedVector = QPointF(0,0);
    this->position = position;
    this->rotationAngle = 0;
}

GameObject::~GameObject() {

}

QPointF GameObject::getPosition() {
    return this->position;
}

QPointF* GameObject::getSpeedVector() {
    return &speedVector;
}

float GameObject::getRadius() {
    return radius;
}

void GameObject::setRadius(float r){
    radius = r;
}
